One thing I mentioned in my S&W Appreciation Day post I was thinking of adding something like DCC RPG's Luck mechanic, but just for Thieves. This is relevant to my previous post. My original idea, blasted off to fast was both too powerful and badly worded!
Luck: Thieves have an extra attribute score called Luck. Once you decide to play a Thief roll another 3d6 for this. If you are a single classed Thief you can swap this for any other of your attribute scores, a multi-class character must keep what he rolls. A thief may ‘push his luck’ and expend his luck score with each point expended giving a +1d4 bonus to the roll. He does this after the roll but before the Referee declares the result. A thief regains expended Luck at 1 point per level per nights rest.
Ergh, super Thieves getting lots of bonuses and "giving a +1d4 bonus to the roll"; what roll? Anyway I sorted that out with a much less powered version, which is still a little squished, wording wise, to let it fit in the formatting! The thing I like is that Luck only now resets in a proper place of safety. Wizards, in S&W:DL, normally leave their spellbooks in town because they have a (ACKS inspired) Spell Repertoire of spells to use. I like the idea of resting in the dungeon is OK but not as good as a proper night on the razzle in town. Obviously my boy's PCs will NOT be whoring and boozing in the pubs! So my current, and in use version, is as follows:
There is a lot of Referee wriggle room in there, 'pushing your luck' is very much at his discretion... as it should be. And it is now not guaranteed to succeed it acts in a similar way to Fighting Fantasy/ Advanced Fighting Fantasies Luck score (which is a save mechanism as well as a way to get a bonus).Luck: Thieves have an extra attribute score called Luck. Once you decide to play a Thief roll another 3d6 for this. If you are a single classed Thief you can swap this for any other of your attribute scores, a multi-class character must keep what he rolls. After any roll (such as a saving throw or attack roll), but before the Referee declares the result of the roll, a thief may ‘push his luck’. With the Referee’s permission and a successful roll under his current Luck with a d20, he expends his Luck attribute to improve on the number rolled. Roll a 1d4 and reduce the Thieves Luck score by that amount. The same amount can then be added to the original roll. A Thief regains expended Luck at 1 point per level per nights rest in a place of safety (not in a dungeon etc).